
Orchestral Textures The Textures and Gestures folder should be immediately familiar to anyone who’s used the other Symphobia libraries. In many ways, the Stories perfectly illustrate both the imaginative approach taken by Project SAM and the incredible mapping dexterity of the Kontakt engine. In theory, the Stories are drawn from the various playable instruments and effects recorded for Lumina, which have then been imaginatively mapped across the keyboard. Arguably the biggest innovation is the Stories section, which could be loosely compared to the themed Multis that appeared in the original Symphobia libraries. The library is divided into five key sections: Stories, Textures and Gestures, Playable Instruments, Legato Soloists and Dystopia. There seems to be a pragmatic use of dynamic layers and round-robins, keeping loading times and memory usage to a realistic quota but never sacrificing on the apparent realism of what you can achieve. This space has been put to good use, though, offering you three different microphone positions (Direct, Ambient and Wide) rather than the two included with the earlier Symphobia libraries. Lumination Weighing in at over 38GB of sample data, Lumina is one of Project’s SAM’s biggest libraries to date. Whereas Symphobia 1 and 2 concentrated on bombastic trailer-like orchestral sounds, Lumina has a distinct focus towards fantasy, mystery and animation, arguably expanding the ‘Symphobia universe’ far beyond its original form. As with many of Project SAM’s offerings, the library takes a unique approach that shuns endless lists of articulations in favour of capturing imaginative orchestral sounds, textures and instrument groupings, complete with a sumptuous concert hall acoustic. In those intervening 12 months, Project SAM has been busy crafting the third product in the Symphobia Series – Lumina, which we have on test here. However, since the release of the ‘best-of’ Orchestral Essentials last year, things seem to have been relatively quiet in the Project SAM camp.

Certainly, Project SAM’s core products – like Symphobia 1 and 2, as well as the True Strike percussion series – have become a compulsory addition to many film and TV soundtracks, with their spacious, epic sound becoming instantly recognisable.

Along with Vienna Symphonic Library, Project SAM can rightly claim to being one of the pioneering developers of cinematic sampling, long before the veritable gold rush of orchestral and trailer effects libraries that exist in today’s marketplace.
